It’s the way they make us feel

Things have been quiet here for a few weeks as all my writing energies have gone into producing a chunk of my literature review for my PhD. The good news is that my supervisors think it’s a good start!

So out of all the research and musings I’ve read so far, what’s coming out as the main themes worth exploring in my own research?  What’s struck me so far is the importance of understanding the museum experience from a psychological perspective, in particular the emotional or affective dimension. In other words, it’s not just what museums have to show or to tell, it’s how they make us feel.

People visit museums for all sorts of reasons. Other people don’t visit for all sorts of other reasons. Peel back some of these reasons and you find it’s more about how the museum communicates with us on an emotional level: do we find it relaxing or exhausting? Exhilirating or baffling? Friendly or exclusive? Exploratory or didactic?

Following from this, my interest is how the design of museums (architecturally as well as within different exhibitions) sets up some of these emotional responses, and thus creating an internal mindset well before we’ve had a chance to figure out what the museum is all about on a cognitive, content-centred level.

This perspective creates interesting new territory for visitor research, and an area where we can challenge accusations of ‘dumbing down’ in response to focus groups and front end evaluation, for instance the recent “nastygram” the NY Times gave the Brooklyn Museum.

That post (from the Asking Audiences blog) neatly summarises how focusing on the purely fact-based aspects of an exhibition can have us miss the point:

. . . we’re starting with a narrowly cognitive, educative purpose in mind. We’re interested in what visitors know about [a subject] rather than (for example) what they feel, what they wish, what they fear, what they find beautiful, what they find sad. We’re looking at a single, isolated aspect of human connection to the material. It’s not necessarily the most interesting aspect, but it’s the one that museums, as Enlightenment institutions, have traditionally cared about most.

Based on what I’ve seen in the most recent museum research, the shift from testing facts to exploring feelings already underway. And it’s an area I hope to contribute to.

 

 

 

 

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Review: Beaconsfield Mine and Heritage Centre

Like many people, I doubt I would ever have heard of Beaconsfield had it not been for the mine collapse of Anzac Day 2006, which claimed the life of one miner and trapped another two underground. It took 14 days for rescuers to free the miners from nearly one kilometre below ground, while their families and the world’s media watched.

Brant Webb and Todd Russell emerge triumphunt after their rescue

Just another day at the 'office': the same shaft access on the day of my visit

Given the significance of this site in recent history, a trip to Beaconsfield was the field trip I chose to go on as part of the Interpretation Australia National Symposium. (I should say here that while I was aware of the Beaconsfield disaster at the time, I was living in the UK and it didn’t get the same blanket media coverage as it did locally. So I felt a sense of familiarity, but also a sense of distance compared to my fellow visitors who could recall a more immediate connection to the dramatic events as they unfolded.)

Beaconsfield Mine and Heritage Centre is distinctive in that there is both a historic and an operational gold mine right next to each other, separated only by high wire fences. While the Heritage Centre was operational before the infamous incident (as the Grubb Shaft Gold & Heritage Museum), in the wake of the tragedy a Federal grant was allocated to expand upon the site and rebrand the museum. Not surprisingly, visitor numbers have increased dramatically since the collapse due to the site’s notoriety (which probably counts as an example of Dark Tourism).

The old and the new: the head of the historic Grubb Shaft with the modern equivalent in the background

The Mine Rescue Exhibition

Not surprisingly, this is the drawcard of the site and the most powerful part of the visitor experience. There is a rich seam of content (pardon the pun): a dramatic storyline, emotionally compelling anecdotes and a narrative thread of human resilience and comraderie in the face of huge adversity.

The space is fairly dark and minimalist in design; greys punctuated by accents of yellow reminiscent of the colours of an industrial site. This bare-bones functional design works well with the content, letting the relatively few objects and sparse text come to the fore.

Overview of the Rescue exhibition area

For me the most memorable exhibit was the Interactive Tunnel. This is a crawlthrough which, part-way along, includes a section where you can stand up into a space reminiscent of the claustrophobic environment where the miners were trapped (the actual space they were trapped in was only about 1.5-2 cubic metres and too small to stand up in). The area is in semidarkness, surrounded by a cage holding back a mass of rocks. There is a soundscape of the creaking of rocks as the underground realm ‘breathes’. The thing that really completes it in my opinion is the fact that the hole you stand up through is just a little bit too small – feeling the sides of the hole pushing against your shoulders really enhances the sense of claustrophobia.

View of the interactive tunnel entrance from the mezzanine above

Interpretive text and images present the circumstances of the incident and a day-by-day account of the dramatic rescue, explaining the difficult circumstances of the rescue and how the men were finally reached. These people’s stories are presented minimally but powerfully:

This quote from Rex Johnson, the rescue co-ordinator, brought a tear to my eye

The other star objects are the overalls of the miners which show the tears from when they had to cut themselves free from rubble using stanley knives. (I hope those were the real overalls because I’d feel so cheated if they were mocked up!)

The thing that lets the exhibition down is that it seems a bit muddled in the way that it’s organised – several of us found ourselves reading panels titled “Day 6″ without having seen anything about Days 1-5. Looking around the space again, I suspect that nearly all of us entered the exhibition backwards compared to what the designers presumably intended.

When you approach the exhibition entry, there are two possible points of entry to the space beyond. The one that looks the most direct and is the most visually attractive (it displays a colourful scarf over 2km long which was made by members of the public during the rescue vigil) is the one we went through, but looking back I think this was meant to be the conclusion to the experience. I’d contend that this is an example of a visitor flow which had a logic ‘in plan’ which didn’t quite translate to the physical reality and the other visual and spatial cues that visitors follow.*

The Entrance to the exhibition - the path on the left is the one we all took but I suspect this is the 'end' of the exhibition. (I don't think the agricultural machinery is usually there - another exhibit is having a refit - but this might have been another factor in our navigation)

I think the interpretive challenge with this exhibition is that it is actually telling two stories: that of the collapse and the subsequent ordeal of the trapped miners; and that of the rescue attempts and associated media frenzy above ground. I wonder if this exhibition might have worked better if these two stories were made more clearly separate, with visitors being told which ‘side’ of the story they were experiencing, perhaps with the two ‘meeting’ in the middle for the climactic story of the miners reaching the surface.

Another minor gripe – there was a wall of newspaper headlines showing press coverage of the rescue events. But I was disappointed that this seemed to include only Tasmanian papers, which to me felt a bit parochial. I would have liked to seen more about media coverage from further afield, given it was an event that attracted national and even international attention. However I appreciate that copyright constraints, project timescales, etc. might have made this a non-starter.

The Heritage Site

The rest of the site is dedicated to interpreting the ruins surrounding the old Grubb Shaft, and an area which is effectively a local history museum which doesn’t have a lot to do with the mine itself. It was interesting comparing notes on the level of detail of interpretation with some fellow field-trippers, many who were from national parks and so with little prior knowledge of industrial heritage.

A nice outdoor interactive where visitors can play 'workhorse'

Ideally, I think the non-mining content would be better presented at another site, to allow a more coherent storyline to come through and to preserve the sense of place of the actual mine.  But I can see on a practical level why the situation has arisen as it has (and there were some classics on display – such as a table of women’s magazines from the 1950s and 60s, as well as a typically 1960s documentary on the construction of the nearby Batman Bridge). I don’t think it helped that the first area you encounter after crossing the ‘paywall’ includes a lot of industrial equipment and collections which are not connected to mining (which confused a few of us at first).

The site is currently undergoing some further redevelopments, including a 3D immersive experience to interpret the gold mining process itself, which will fill an important gap in the current storyline of the site. I hope there is also the opportunity to address some of the ‘disconnects’ in the way the non-mining related spaces are presented as part of this process.

* The visual and spatial cues of an exhibition space, and how these affect the way people interact with exhibitions and their content, will be a major focus of my PhD research in Visitor Experience which I am starting in February next year. So expect more posts on topics such as this!

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TEDxAdelaide

On Saturday, I was lucky enough to be in the live audience of the inaugural TEDxAdelaide event, which was organised by Bridge 8 and held at the RiAus.

For the uninitiated, TED stands for Technology, Entertainment, Design; and goes by the strapline “Ideas Worth Spreading”. TED conferences have been happening for over 20 years now, with hundred of talks being recorded and posted online.

The ‘x’ bit refers to the fact that this was an independently organised TED event – local convenors take the basic TED format, branding and guidelines to run their own show. These TEDx events have spread like wildfire across the world – on Saturday alone Adelaide was one of some eight cities staging TEDx events.

So what sorts of things are talked about at a TEDx event? The Adelaide event had the theme “Ideas on the Edge” and there was an emphasis on Adelaide-based speakers, showcasing local talent and creativity. We had the technological (Christian Sandor’s augmented reality combining real and virtual worlds); emotional (Wend Lear teaching Palestinean teenagers how to create powerful photoessays – not a dry eye in the house!); “fancy-that!” facts (Frank Grutzner presenting complicated dance of 10 – count them! – platypus sex chromosomes); societal (Jodie Benveniste on how we could be better parents if we stopped trying to be perfect ones); as well as perspectives from surprising places (for instance Nick Palousis started out by confessing he was a ‘non-greenie’, only to go on to present an elegant manifesto for how Industry could take a leaf or two from Nature’s book).

There were also Burundian musicians, a documentary on the making of an Urban Art festival, and the whole day was punctuated by a fast-paced twitter stream from the audience (nearly 2000 #TEDxADL tweets over the course of the day).

I won’t go into details of speakers or presentations as this is all on the TEDxAdelaide website, plus podcasts of all the talks are being uploaded as I write. There is also a flickr stream, forum and much more online which will doubtless grow over the coming days – so check it out for yourself. . .

At drinks after the event, participants were keen to continue the conversation and it was great to meet so many interesting and passionate people. Many people agreed that Adelaide is the right size of city to bring together different skills, expertises and perspectives in creative ways: much smaller and the diversity wouldn’t be there in the first place; much bigger and the “two-degrees-of-separation rule” that can bridge cultural and disciplinary divides would no longer work.

In other words, Adelaide dreamers, creators and thinkers are less constrained by categorical boundaries because they have to be – the only way to get a critical mass together is to look over a few fences and see what other people are doing.

This brings me to one of the main underlying themes that jumped out at me during the day – sometimes things just defy categorisation and we need to be comfortable with that. This is not to say that categorisation is a bad thing – we can’t be experts at everything and categorisation has allowed specialisation and thus the great expansion of the sum of human knowledge. But at this stage of human history, there are probably numerous instances where categorisation is more of a hindrance than a help. There were so many examples of this over the course of the day – people challenging assumptions and testing boundaries and thus breaking into new ground. I can think of no better summary for this than to quote one of the most re-tweeted tweets from the day:

I think when people started to regard art & engineering as separate disciplines is pretty well when the world jumped the shark. (MoMcKinnon, we thank you for that pearl of wisdom!)

Another unifying theme was that of working with human nature, not against it. Humans are creatures of habit and inertia, and the decisions we make are just as much “paths of least resistance” as they are active choices. So it’s not just the nature of the choice that’s important, but the context in which that choice is made and presented. Environmental scientist Tim Jarvis introduced the concept of Choice architecture. By making certain decisions ‘opt-out’ rather than ‘opt-in’ (for instance selecting green energy sources or allowing organ donation), take-up rates can be dramatically increased. In a similar vein, marketing scientist (no I didn’t know they existed either) Byron Sharp blew apart some marketing myths about brand loyalty, describing our loyalties as “polygamous” and as much about what’s available as what we feel a personal affinity to.

There’s so much I could say, but I’d like to round this post up by relating the lessons from TEDxAdelaide to my main interests: culture and the visitor experience. Firstly, the idea of categories and boundaries is something we will increasingly have to grapple with – the definition of culture: who defines it, creates it, and ‘owns’ it is rapidly changing. What will this mean for traditional cultural ‘authority figures’ such as museums? Secondly, if you’re trying to connect with people, you really can’t get away with not understanding how they tick. If changing the design of tick-boxes on a form can dramatically affect the choices people make, what seemingly minor changes could heritage sites make to dramatically change the level of audience engagement?

One final note – someone asked me at the end of my day what my favourite session was. I said I think it’s too soon to know – my head was so full of ideas – and it probably still is. It will be those ideas and concepts that stick which are the most important, and only time will tell which they are.

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Exhibition Critique: “Screenworlds”

One of my favourite sessions from last week’s MA National Conference (see also here) was the ‘Exhibition Critique’ session. This was a thought-provoking peer review of an exhibition, bringing together designers, curators and a panel of expert reviewers to discuss the exhibition from the perspective of both the design challenges and the resulting visitor experience.

The subject of this year’s critique was Screenworlds, the permanent exhibition at ACMI which opened in September 2009.

"Emergence" section of Screenworlds (from ACMI's website)

I’d visited this exhibition not long after it opened, albeit a quick streak through at the tail end of a lightning trip to Melbourne. So I was familiar with the exhibition, but nearly 12 months down the track, was relying on the lasting impressions I had rather than any immediate recollections (probably not a bad starting point really).

The session kicked off with the ACMI team, led by Michael Parry, giving a brief overview of the exhibition’s history, processes and challenges, along with some visitor feedback they’d collected. (This bit was done while the exhibit reviewers were out of the room, so that it could not affect their critiques later in the session). Michael elaborated on some of this at a later conference session, and I’ll summarise the salient points from both sessions here:

  • ACMI had a difficult first few years, tied in with some of the early teething problems of Federation Square. ACMI hosted numerous temporary exhibitions, but there was no consistent offer. So Screenworlds was unusual in that it was an exhibition conceived to solve a problem.
  • The Design and Content Development processes were conducted in parallel. The initial intention of this was to save time, however this turned out not to be the case: it often entailed considerable design re-iterations, and sometimes design decisions made early in the process created unforeseen constraints in the way the emerging content could be presented. On the other hand, the parallel process created oppourtunities and exhibits that would not have emerged if all the content decisions had been made before the designers were called in. (This resonates with my experience of contractual tensions in exhibition development process – from a Project Manager’s point of view, the more certainty there is in the project at the outset, the better. You want to limit re-designs and the time, cost and hassle they entail. But on the other hand, steering too hard down that route can stifle creative opportunities.) As Michael said, the only way around this is for all team members (in-house and consultants) to enter the process with their eyes open and ready to navigate the bumps along the road (presumably with contractual and fee structures that allow this).
  • By definition, the content was overwhelmingly screen-based (there are apparently some 250 screens across the exhibition!). But they couldn’t use all the content they wanted, often due to format and copyright constraints.
  • The content and the slightly awkwardly-shaped angular cloverleaf exhibition space both lent themselves to the exhibition being divided into three parts:
    Emergence (history of the development of different screen based media);
    Voices (how the moving image shaped Australia, and how Australians shaped the moving image – from a cultural rather than a production-process perspective);
    Sensation (the most interactive and immersive area, looking at commonalities between media. I think this is also the bit that includes the games lab).
  • The low ceiling and hard surfaces were softened using curved surfaces; these were made of bamboo and other renewable materials.
  • In the year since opening, some 340,000 people have visited the exhibition, roughly half from outside Melbourne. 24% of these visitors spend longer than 1.5 hours in the exhibition and there is a fair bit of repeat visitation. From visitor surveys, the main complaints they have are density and audio tracks interfering with one another (9% of visitors). The team were aware that this was going to be an issue, but one which was somewhat inherent given the content. The design solution was a self-aware compromise on this front.

At this stage, our reviewers entered the room. They were: Bryon Cunningham (Cunningham Martyn Design), Bliss Jensen (Museum Victoria) and Tim Fisher (Curator at Victorian Arts Centre). They each presented their thoughts upon visiting the exhibition.

Bryon liked the simple graphic map which was handed at the entrance – it clearly set out the space and he thought he would have found navigation difficult without it. He found the opening section (Emergence) overwhelming – a cacophony of activity and noise. But he liked to escape from it into the microcinemas (the white domes in the pictures above). He also thought there was a lot of text. Design-wise, he liked the lighting and curved shapes which he said brought welcome relief from the ubiquitous angles of Federation Square. He made an analogy to a department store – with piles of content to choose from, and mirrors to create an illusion of space.

Bliss was less confronted by the noise – in fact it drew her in and kept her moving from post to post. She liked the Australian perspective in an international context (care had been taken by the curatorial to make this Australian content neither parochial nor jingoistic). She observed that there was so much to take in on a first visit, and it took a while to focus on one thing. She started off looking methodically at each section, but soon lost stamina. Bliss also commented on some of the exhibition’s ergonomics – some of the tabletop viewfinders were positioned very low, and she wondered if the target age of the content and the ergonomic range of the exhibit were compatible in all instances (e.g. more adult-targeted content in low-positioned viewfinders). Compared to Bryon, Bliss was less taken with the physical form of the design, not feeling it was all that consistent with the curatorial messages. (Bryon apparently took the forms at face value, whereas Bliss seemingly wanted them to represent something meaningful).

Tim started out by acknowledging that as a permanent exhibition, this was ‘crying out’ to be done. But again, his critique was in the sheer density of content – was there too much stuff in this exhibition? There was much well-researched and written content, but it was cluttered and he didn’t feel there was any clear direction about where to go first. For Tim, museum fatigue set in from the outset – the sheer overwhelming density causing his attention span to wane “against my will”.

All three reviewers also spent time observing other visitors to the exhibition (indeed, Bryon prefaced his review by asking whether as exhibition ‘experts’, we are in the right place to review an exhibition compared to the general public). They all noticed generational differences in the way visitors used the exhibition – younger visitors seemed more confident in negotiating the visual and aural density (children of the information age?), and in any case, bee-lined for the games area more or less straight away.

The session then broadened out into a more open discussion between the ACMI team, the reviewers and the rest of the audience. Apparently an earlier iteration of the ‘Emergence’ exhibition had even more content. There was colour-coding of different themes in the ‘Emergence’ area, although this detail seemed to be lost on some of the reviewers (I’m starting to have my suspicions about the effectiveness of colour-coding as a visual signpost for the majority of visitors).

Over the weekend, I had another quick trip through the exhibition (cut short as it was near closing time; plus I was already a bit exhibitioned-out, fresh from the Tim Burton exhibition). Again the visual density of ‘Emergence’ struck me, but it seemed less intimidating the second time round. I don’t think I went into the microcinemas the first time (maybe they were all busy) but found them to be useful respite and a good way of delving into more detailed content.

In one of the lower-hanging microcinemas, I observed a kid who was probably no older than three confidently navigating the touchscreen interface. I wonder if our understanding of visitors in exhibitions can keep pace with the ever-increasing savvy of said visitors?

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A different kind of ‘park’ visit

Today was Adelaide PARK(ing) day, where groups take over a city centre parking space and turn it into something else for a few hours.

According to the website, it started in San Francisco in 2005 and has since gone global with around 100 cities participating.

It is based on the idea that a parking space is just rented space – so if it can be occupied by a car, then why not something else? So for a few hours either side of today’s lunch hour, around a dozen city centre parking spaces were turned into art installations, outdoor design studios and miniature market gardens (including live chickens in one instance!).

Hosking Design's 'Happy Days' cutout figures

I managed to see all but one of them, which either wasn’t there or I blinked and missed it among the usual hustle-bustle of Gouger St.

Quoting the website, PARK(ing) Day is all about:

* Calling attention to the importance of urban public spaces
* Rethinking the way we use our streets
* Creating diverse conversations about design and how we make sustainable cities

JPE Design's comment wall

So how well did the parks achieve these objectives? Well based on my experiences, the most successful ones had at least two of three following ingredients:

  • Good Location: some sites were just better positioned than others. I had a map and systematically looked out for all of the parks, but I would have been in the minority. Most people would have stumbled across them on their lunch break. So those which were on reasonably busy thoroughfares (but not so busy that they were lost in amongst all the other goings on) seem to have the best conversations and interactions with passers by.
  • Something to do: those who had a way for the public to get involved somehow, for instance Hosking Design’s large cut-out figures which doubled as comment walls for people’s ideas about sustainability. (Although I think this might have worked better if it the topics for comments were bit more specific and focused – I probably wasn’t the only one who was at a loss for words when a pen was shoved in my hand). JPE’s artwork where people could map the paths they’d taken that day in lengths of string was another creative idea and primed thinking about the journeys we make.
  • Passionate people: parks who were staffed by energetic teams who seemed to genuinely enjoy engaging with the public, explaining what it was about, and getting passersby involved.

To get a flavour of the different parks, there is a Flickr stream on the PARKing day homepage.

(PS. I give the “sense of humour” prize to design company Enoki. Their park, entitled ‘All my friends are dead’, comprised a sole dinosaur skeleton made from large orange profile-cut pieces. There may have been a more profound story behind this installation, but unfortunately I didn’t get a chance to look too closely as there was a huge crowd of school kids lining up to get into the cinema right next to them. Wonder what they made of it?)

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